Drafting the Correct Way
Do you take the Red or the Blue pill?
How to know when you should stay open and when you should commit to your colors
Author: Paulo Vitor Damo da Rosa
It’s the first draft of the Pro Tour. You open up your pack, and the best card is clear to you – a powerful Red uncommon. You take it. The next pack has a good White common as the clear best card, so you take that. In the third pack, jackpot – you find a very powerful signpost RW uncommon. You’re, as the kids would say, “bing chilling” *.
* I don’t know what this means either, but my understanding is that it’s a good state to be in.
Then the fourth pack rolls around. There’s a reasonable Red card in it – one you’d be happy to play, if not thrilled. But there’s also a more powerful Blue card.
What now?
None of your testing has provided you the answer for this exact moment.
Sure, you know the power level of all the cards and archetypes – you know that the Blue card is better than the Red card, and you know that Blue/White, Blue/Red and White/Red are all reasonable archetypes of similar power levels.
But, for this particular decision, you can’t know the answer beforehand – you’ve never been faced with this exact scenario, and you will likely never be faced with it again.
This is one of the most important – and hardest – decisions you will make in this draft, and it appears in almost every draft, sometimes multiple times per draft.
The struggle between staying in your lane and being flexible will always exist. It’s hard to solve specifically because it’s not something you can just memorize – there are just too many variables involved that will make the right decision different each time.
What you can do, however, is try to understand which factors should lead you towards being more or less flexible.
Drafting the Hard Way by Ben Stark
Many years ago, Ben Stark wrote what is in my opinion the most important drafting article of all time, Drafting the Hard Way. Lately, there’s been some twitter buzz in the pro MTG community about the merits (or demerits) of the “drafting the hard way” strategy in light of recent design paradigms, with some very successful players claiming the strategy is outdated and other equally successful players saying it holds true to this day.
** – Note that both of these tweets are part of long and informative threads, and I merely took out the most inflammatory parts for dramatic effect. If you are interested in the topic, I recommend going through twitter and reading the full context of what Jason and JED have to say about it.
I don’t want to get too bogged down on definitions, but, at its core, the philosophy is about immediate gains (the card that makes your deck the best now) versus possible future gains (the card that might allow you to play a more powerful deck down the line). It’s not only “red card” versus “blue card” – it’s “solidifying yourself in a red deck” versus “leaving the door open to playing a blue deck” ***.
*** – I’m going to use colors for my examples here because it’s easiest to grasp, but it could also mean a card that’s part of a specific strategy inside a color when you don’t know if you’re going to be able to follow that strategy or not.
Will you choose hard or easy?
There are PROS and CONS to both choices:
If you take the Red card, you will have selected a card that you will very likely play, and it will likely improve the final product (whereas with the Blue card you’re specifically selecting a card that you will likely not play, and making your deck weaker in the process).
You also cut red more, so you lower the risk of your neighbor deciding to move into Red and getting your cards in pack two.
Your draft will be more comfortable – you’re (likely) going to take Red/White cards for the rest of the draft, and you will end up with a solid deck, there’s not a lot of room to mess up – all in all, it’s easier to know what colors you are than to not know (and easier, contrary to popular belief, is a good thing!).
If you pick the Blue card, you lose all of the above, but you gain in future possibilities.
You are basically paying a price from your Red deck for the potential to end up with a completely different deck that is better. Maybe, just maybe, there is a super strong Blue deck for the grabs on the table, and, if you take the Blue card here, that deck can be yours.
If you do not take the Blue card, and you see a strong Blue card again next pick, you can of course still change, but it becomes harder and harder each time, because now the cost is bigger (you’re giving up more red cards) and the reward is smaller (you missed out on one card already, and you likely sent someone else into Blue with a late signal).
If you don’t take the Blue card now, you might be doomed to find an amazing Blue card in every pack that pass by you as you take a mediocre Red card in its place, fantasizing about the insane Blue deck your neighbor is probably going to beat you with that could have been yours.
What’s next?
At the same time, navigating the draft from here will be harder.
What if the next pick is the same, except the best card is Green? What if you then follow it up with a Red card, then another White card, and you think you’re Red/White again only for another Blue card to show up?
Giving up one playable in your colors is never going to be the end of the world, but do it enough times, and it’s death by a thousand cuts. At some point you need to find the moment where you stop speculating and commit to something, and finding that moment can be very hard as well.
So, in the end, do you take the Red card or the Blue card? Do you draft the Easy Way or the Hard Way?
The reality is that you should draft the Correct Way, and sometimes that’s going to be the Easy Way, sometimes it’s going to be the Hard Way. Pigeonholing yourself to either of these strategies upfront is inevitably going to lead to failure, because the correct way to draft changes, depending on a variety of factors that are unique to each specific format and situation.
Which factors?
That’s what I’m going to talk about today!
Factor 1: How Deep is the Card Pool in the Format?
Some formats have so many playable cards that the last pick of the draft is always something you would be OK playing – there are no “bad cards”. We call those “deep formats”. In contrast, there are formats in which by the time a pack wheels, the best card of the six remaining is “4R destroy a non-basic land”. These are “shallow formats”.
The amount of playable cards in a format directly corresponds to how much speculating you’re allowed to do.
In the thread I quoted, Jason talks about how the current MTG design lends itself to sets that have an abundance of playables most of the time, which is something I agree with. Jason then says that the logical consequence of that is that “drafting the hard way” is outdated, because the goal of the strategy is to avoid trainwrecks, and trainwrecks simply do not happen when every card is playable.
This is the part I do not agree with. To me, being flexible is not about avoiding trainwrecks – in fact, it’s quite the opposite.
The more flexible you try to be, the more picks you spend on future gains that will likely not be realized. If at the end of pack one you have three cards in each color, then that’s probably around nine picks that you spent on cards that you will definitely not play – it’s impossible for all of those bets to pay off.
Contrast that to someone who has ten Red cards at the end of pack one, and it’s easy to see which person is more likely to have a train-wreck. So the reason to stay open is not to avoid trainwrecks, but to reap the rewards of powerful picks very late.
Value above Replacement
Normally, when we think of draft cards, we assign them a value, which is a mix of the card’s power level and the chance you will play the card in your final deck. This is why it’s common to pick a colorless card with power level 7 over a multicolored card with power level 8 as your first pick – the colorless card is less powerful, but will always make your deck, whereas the multicolored card might make your deck less than 50% of the time.
However, this is not the complete way to think about this. In reality, it doesn’t matter how good a card is, it only matters how good it is compared to whatever else you would play instead.
This is a concept that we call “value above replacement” and it’s crucial that you understand it.
Imagine you have a card that you’re very likely to play and whose value is a 6.5.
That’s a reasonable pick – not a slam dunk, but it’ll basically always make your deck, and you’ll be happy with it. Seems like something you should pick over something that is speculative (such as a card in a color you will likely not play). There is, however, one variable missing from here, without which it’s impossible to make your decision – how good is the card you would end up playing in your final deck if you didn’t pick that original card?
The key here is that this card doesn’t add 6.5 in value to your deck – it adds the delta between 6.5 and the value of the best card you are not playing. If the best card that’s going to remain in your sideboard is a 6.3 value card, then the value of this pick is only 0.2. What you are giving up by speculating here and picking a card you might not play is not 6.5 of value, it’s 0.2 of value.
This is why, as a general rule, the more playables you have in a format, the more you are allowed to speculate on picks, because the chance that you will end up without a card to replace whatever you didn’t pick is very low.
If you usually end up with 23-24 playables, then throwing two or three of those away will mean your deck ends up with a very bad card in it, which is something we’re always hoping to avoid – therefore, the cost of speculating is high.
If you always end up with 28-29 playables, then the cost of throwing two or three of those away is minimal, because you wouldn’t be playing them anyway.
I’m someone who tries to stay open as much as possible during the draft – a lot of the time, if you look at my pool of cards at the end of pack 1 it’s indistinguishable from a sealed booster. I often end up with 23 playables on the dot, sometimes 22.
If a format has a particularly low density of playables, then I need to force myself to commit earlier than I otherwise would because if I don’t adjust to it, I end up with 18-ish playables in two-colors and my deck becomes an abomination. In formats with a deeper pool of playables, I’m usually fine.
Factor 2: How replaceable is a particular effect in the format?
Cards don’t have value in a vacuum – they are always inserted into your deck, and depending on what else you have other cards get better and worse.
For example, a two-drop that might ordinarily have a value of 6 might be a 7 in your deck because you don’t have many two-drops. Similarly, a removal spell that’s ordinarily an 8 might become a 6 for you because you already have a lot of other removal spells.
Therefore, it’s not only a matter of how replaceable the intrinsic value of the card is, but also how replaceable its role in your deck is.
For example, imagine a card that’s a 5 mana 6/6 trampler.
That’s normally a good card, it’s aggressively costed, you want to play it – it might be worth picking. But say that the format also has two other five mana 6/5 tramplers with assorted irrelevant abilities, all common and in your colors.
In this spot, it’s likely that, if you want these cards late, you’ll be able to get them – no one wants to play a million five-drops.
So what you are gaining by picking the 6/6 is not the full value of the 6/6, but the difference between a 6/6 and a 6/5 trampler (plus whatever it costs you to make this pick later on, which will usually be minor in this case). While a 6/6 for 5 might be good, its value “above replacement” is not actually that high, because the difference between a 6/5 and a 6/6 is low.
In this scenario, there being a lot of other good 5-drops means you should lower your 5-drop priority for this particular format, even if the intrinsic value of the card has not changed.
However, if there are a lot of 5-damage removal spells in the format, then all of a sudden the difference between a 6/6 and a 6/5 might become quite high. In this spot, the value above replacement of the 6/6 is now big, which might make it worth picking over a speculative pick.
Factor 3: How synergy based is the format?
As a general rule, the more synergy based a format is, the more it pays off to speculate, because that’s when you really reap the rewards of being in the open colors.
Imagine, for example, that the best Black cards are all removal spells that can be played in any Black deck and can often be splashed for.
In this scenario, even if you identify that Black is relatively open (say, two drafters out of 8), you’re still not going to get all the best Black cards, because there is someone else fighting for them and because other people might splash them.
Even if you read the table well, you’re still not going to be wheeling a premium removal spell. The reward for your gamble is smaller, which means you should not pay a big cost for the speculation.
Now, imagine that this is a tribal format, and there are Black Cleric decks and Black Zombie decks.
Now, the best Black common might not be a generically powerful removal spell, but a Cleric lord that only Cleric decks want. This means that, if you identify that “Black Clerics” is open, the rewards can be tremendous, because no one else wants that card – the other Black drafters are not interested, because they aren’t Clerics Tribal, and the multicolored Green drafters obviously don’t want to splash it.
In this scenario, the potential payoff for speculating correctly can be so big that it can be worth giving up a solid playable for the chance of getting the big reward.
This is also true for formats that are heavy on powerful multicolored cards. You’ll never be the only Black drafter at the table, but you could be the only Black-Green drafter, and if there are a lot of powerful cards that only Black-Green drafters want, you will be able to get all of them if you identify the right spot, which makes the rewards for correctly speculating bigger.
Factor 4: How good is what you already have, and how flat is the power level of the rest of the set?
This is a bit obvious, but the stronger the cards you already have are in the context of the set, the more you should attach yourself to them.
If the four red/white cards you already have are amazing, then the benefits of finding another open lane are diminished – you already have everything you need, so there’s no reason to be looking somewhere else. If you have a motley crew of Red/White cards and there’s a lot of power to be found in the rest of the format, then giving yourself flexibility becomes more attractive.
This is especially pronounced in formats where the rares are strong and the rest of the format is relatively flat and weak.
Imagine, for example, that you open a RW multicolored card that’s a 9.
In a format where several uncommons and some commons are 8s, it might pay off to take a monocolored card and leave yourself open to the rewards of very late uncommons and commons in that color. If most of the commons and uncommons are flat at 6, however, then you should just take the RW multicolored card, because the upside for identifying the open colors just isn’t there – you will get a bunch of 6s anyway, which is the same you’d get if you stayed in Red/White.
Normally, we might be wary of the scenario where you pick a multicolored card and can’t play it. However, if the power level of everything else is the same, then that scenario will never happen. Once you pick the RW bomb, you know you will play it, because there’s no reason not to.
The reward for staying open is that you can get strong cards in other colors, but you already have the strongest card right now, and everything else is pretty much the same – even if Blue is more open than Red/White, all that this means is that you will see more Blue cards, but not necessarily better Blue cards, because the power level is flat, so the Red/White cards you see are going to be equally as good even if there aren’t as many of them.
In this spot, you just first pick the bomb and put the blinders on – pretend the other colors don’t even exist.
Factor 5: Is there something you might expect to table?
When we open a pack, our first priority is to figure out what we’re picking, but after that, we also need to pay attention to what we’re sending our neighbors.
If a pack is particularly strong, then there are good chances you will table a good card (which means you will get a chance to take a card that you opened the second time around).
Paying attention to what might be coming can help you make a speculating decision.
One example of this was my draft at the World Championship a couple of years ago. I’m not going to go into much detail, since no one even remembers the format, but we can note that my first pack of the draft had a card called Seize the Storm.
I didn’t take Seize the Storm, but I made a mental note of it. It’s not an incredibly powerful card, so I’m never going to first pick it and no one might actually want it, but it can be strong in the right deck, usually if you have multiples and can build around them. Instead, I took the more generically powerful Borrowed Time.
After this, I took a Black card, then another, then a Black/White multicolored card, and by pick 7 I had the shell of a strong BW deck. I also had a Blue and a Green card, because I am me, but these colors dried up pretty early, and it looked like Black/White was likely the place I was going to end up. I had no Red cards at all.
Then, I saw a pack that had a playable but not great White card (Celestus Sanctifier), a reasonable Black sideboard card (Duress) and another copy of Seize the Storm.
Now, was I likely to end up with a Seize the Storm deck? Not really. But it was still possible.
A standalone Seize the Storm is not going to be enough to justify building a Seize the Storm deck at this point in the draft, but two of them might be – it’s a buildaround, and therefore it gets heavily empowered in multiples.
If I take it, there’s a chance I table the one I opened, and then if that happens there is a chance that there is a powerful Seize the Storm deck for the taking, and that deck can be mine. If I don’t take it here, then I’m 0% to have that deck if it exists.
So I took it. And the Seize the Storm I opened did not table, and I never saw another Red card again. The final product probably ended up a little worse off because I didn’t take it – I’d have maybe sideboarded in Duress in one of the matches, for example – but I don’t think my decision was wrong.
I willingly paid a small cost to reap a potential great upside that would otherwise be completely inaccessible to me, and I think that is generally a good thing to do.
Conclusion
So, to sum it all up – sometimes it will pay off to stick to your first picks and continue drafting cards of the same color, and sometimes it will pay off to give up a little bit of value in your colors to speculate on a potential powerful deck in a different direction.
As a general rule, you should speculate MORE if:
- The format is deeper (has more playables).
- The format is synergy-based or has a lot of multicolored cards (meaning not everyone wants the same cards even if they share a color, and the payoffs are usually powerful).
- The card you’re giving up has an effect or role that can easily be replaceable by other cards you expect to see throughout the draft (such as one of many 5-drops).
- There’s a lot of variety in the power of the commons and uncommons, with some of those approaching the rares.
- You have reason to believe a certain deck might be up for the taking, depending on what you passed.
You should speculate LESS if:
- The format is shallow (meaning you might scrap for playables as is and therefore can’t waste picks speculating).
- The best cards are all generically powerful (meaning they will be picked by anyone in those colors, and even by some people outside of them).
- The card you’re giving up plays an important role that is not easily replaceable (such as a removal spell in a removal-light color).
- The rares are very strong but the power level after that is flat, and you first picked a rare.
There is no “one size fits all” answer when it comes to this issue of picking a card in your colors or speculating in a different direction, and you will run into it again and again, but hopefully this article has given you some direction as to what you need to be thinking about when it comes the time to make this decision.
See you soon,
PV
About the Author
Paulo Vitor Damo da Rosa (PVDDR) is one of the most accomplished Magic players of all time; he was World Champion in 2020, Player of the Year in 2017 and he’s tied for most top finishes in history with 17 appearances.
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