The Hobbit Review

The Hobbit Review

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An Overview for The Hobbit

All You Need To Know About The Hobbit

Author: Ben Guilfoyle

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This article takes a first look at Magic: The Gathering – The Hobbit, Magic’s second visit to Tolkien’s world and this time a Standard-legal set. It highlights standout new cards across every color, key multicolored build-arounds, and notable reprints found in the supplemental products.

This article focuses on:

  1. White, blue, and black highlights
    White gets flexible protection and interaction with cards like Bilbo’s Gambit, The Eagles are Coming!, and The Queen of Dale. Blue offers graveyard value, mind games, and landfall utility, while black brings graveyard hate, theft-style effects, and a powerful mill commander in The Master of Lake-town.
  2. Red and green build-arounds
    Red leans into Mountains, Dragons, Treasure, and Equipment with cards like Last Light of Durin’s Day, Smaug the Magnificent, and Thorin, Mountain-King. Green delivers big mana through Halflings, huge land-based spells, and a reverse Birthing Pod style sacrifice engine.
  3. Multicolored cards and new mechanics
    The article introduces storied, a new mechanic that rewards controlling enough legendaries, Sagas, or artifacts. Cards like Bifur, Melodic Rider, Thranduil, the Elvenking, and Tom, Bert, and William offer strong synergy, combo potential, and resilient value engines.
  4. Notable reprints
    Collector boosters include major reprints such as The One Ring, Delighted Halfling, Lotho, Corrupt Shirriff, Rivendell, and a rare Dwarven-script Mox Amber. These reprints add both gameplay power and collector appeal to the set.
  5. Overall set impression
    The Hobbit looks packed with interesting designs, strong Commander cards, competitive role-players, flavorful Tolkien references, and valuable reprints. The article closes by pointing players toward singles and sealed products at Three for One Trading.

Introduction

The Hobbit marks Magic’s second dive into the worlds of Tolkien. This time, it’s Standard legal.

Let’s take a look.

We’ll go on an adventure through each color, and the supplemental products surrounding the set. If any singles catch your eye, be sure to check out Three for One Trading, or pick up some sealed product too!

New Cards

White Cards from The Hobbit

Bilbo’s Gambit is already getting the nod for competitive play. If you gift a treasure, you get a Silence effect tacked on. It’s reminiscent of Reprieve. Another off-blue counterspell from Middle-Earth. Of note, “Gift a Treasure” required an opponent is given a treasure token. You can counter Johnny’s spell and give the treasure to Timmy. Be careful, Bilbo’s Gambit stops all players casting spells. Not just your opponents. Use it with caution if you’re casting it during your own turn.

The Eagles are Coming! is a fantastic protection spell. For two mana you can return a creature to your hand. Then you make a 4/4 with flying at the end step. But we’re here for the kicker effect. This lets you return any number of creatures you own, to your hand. Then you get a 4/4 for each card returned. In a fair capacity you can bounce your board, make a bunch of tokens, and recast them for value. It reminds me of Paradoxical Outcome, but of course not as broken.

The Queen of Dale is a great role-filler card. She recruits whenever an opponent casts their first noncreature spell each turn. The effect is simple. The value you accrue is huge. Esper Sentinel draws a card. The Queen of Dale is not Esper Sentinel. But it’s strong. Graveyard decks looking to discard, token decks that need bodies, or aristocrats looking to activate Skullclamp are all going to love this card.

Blue Cards from The Hobbit

Some effects are simple. Elven Raft-Steerer taps or untaps a creature whenever a land enters under your control. I love this effect. It plays well with mana dorks, or powerful activated abilities. Alternatively, it can make combat tricky for opponents. A fetchland becomes a combat trick.

Bilbo, Thief in the Night is out obligatory “two drop blue creature that might break legacy”. Bilbo cheats on mana as long as you’re not casting spells from your hand. His second ability lets you play an instant, sorcery or artifact from your grave this turn. Whether it’s a cantrip or a Wurmcoil Engine, this is one of the cheapest ways to get utility from your graveyard.

A new spell to try out with Bilbo is Riddles in the Dark. For three mana you look at the top four cards of your deck. You make a face up and face down pule. An opponent chooses one pile for you to keep. The rest is put in the grave.

Fact or Fiction immediately comes to mind. Epiphany at the Drownyard might be more apt. Regardless, you’re playing mind games. Fact or Fiction lets you choose the pile to keep. Riddles in the Dark has a chance missing the card you want. Knowing your opponent, and how to bluff will be key to this.

Black Cards from The Hobbit

Head of the Hunt is an aggressive take on exiling graveyards. It turns exiled cards into 2/2s. Flash makes this especially nasty. Play this into a board wipe to recover with an army of tokens. It’s also a great bit of hate against any graveyard deck.

One downside: It only hits creatures that die. That means mill, or non-creature spells still go to the bin as normal.

Inside Information lets you exile cards from your opponent’s deck, and cast them using your life. Black can make lots of mana incredibly quickly. I like the versatility. You don’t need to cast all those cards. If you got infinite mana you can exile the opponent’s entire deck. You can cast a handful of those cards, then let the opponent die during their draw step.

The Master of Lake-town is Mindcrank in the Command zone. Life loss causes mill. When he dies you draw a card for each graveyard with 7+ cards. This is a fantastic mill machine. There are countless ways to keep the mill going. Syr Konrad, the Grim is your best friend. He deals damage whenever a creature is put into the graveyard. Whether it’s combo or grindy value this commander is incredibly powerful.

Red Cards from The Hobbit

Red continues to get land synergies. Last Light of Durin’s Day is great. Whenever a Mountain enters, you get a counter. Once you hit six counters, sacrifice this enchantment and put a dragon directly into play. This is a great early play that rewards you for curving out. It doesn’t need to be basic Mountains. You can play a Stomping Ground, Volcanic Island, or Elegant Parlour. Worst case scenario Durin’s Day has mountaincycling.

Smaug the Magnificent is a great threat. When he attacks, deal damage to anything equal to the number of treasures you control. On your upkeep, Smaug makes a treasure token. Smaug reminds me of Glorybringer, it’s a decent body that can put out huge damage over a game.

Most decks have incidental treasure generation. Smaug will serve you well in any deck. But, pair it with Magda, Brazen Outlaw and Goldspan Dragon for massive damage.

Thorin, Mountain-King cheats equip costs. When he enters attach any number of equipment to target creature. When you do, deal damage equal to that creatures power.

So much potential.

Play a Colossus Hammer turn one. Lizard Bladesto follow up. Turn three Sword of Vengeance. Play Thorin and equip it all to him. Deal 15 damage with his trigger, then swing for 15 double strike. The best bit, you don’t need haste. You can play on turn three, then Thorin turn four. Attach all the equipment to your three drop. Great redundancy!

Green Cards from The Hobbit

The Notary Hobbits is a lot of mana for very little. When it enters you get two non-legendary copies. They each tap for colorless mana equal to the number of halflings you control. Five mana to generate nine. Delighted Halfling sees a lot of play. She makes our trio tap for 12 mana collectively. In a token deck Peregrin Took and Bilbo, Fellow Conspirator could be great inclusions that help up your halfling count.

If you’re looking to spend all that mana, Through the Forest Gate is great big spell. Look at the top twenty cards, put any lands among them into play. It’s big and silly, not much to say, I love it. Pair it with Dancing from Dark to Dawn, or Beorn’s Hospitality for a lot of landfall triggers.

Part in Friendship is a reverse Birthing Pod. When a creature died, you reveal off the top until you hit a creature with equal of less mana value. It’s much more fair than Pod, but I like the design space. Run this in an aristocrats shell to get triggers on your opponent’s turn too.

Multicolored

Bifur, Melodic Rider isn’t the most powerful card, but he introduces a new mechanic: Storied. If you control three or more legendaries, sagas, or artifacts you now have an “Enduring story” for the rest of the game. This is similar to “Cities blessing” from Ixalan. On it’s own it does nothing. But once you have it, other cards gain additional benefit. Bifur doubles your dwarf abilities as long as you have an enduring story. Thorin Oakshiel is a cost reducer. Kíli the Resourceful makes your first equip cost free. All these cards synergise nicely with each other. You just need to get an enduring story once, and suddenly all of these cards improve.

Thranduil, the Elvenking is a problem. He has activated abilities of elves in your graveyard. Obvious elves include Selvala, Heart of the Wild for huge mana. But we aren’t here to play nice. Put Devoted Druid and Timeberwatch Elf in the grave.

Now you can tap for a green mana. Untap with Devoted Druid‘s ability. Tap using “Timberwatch’s” ability to give +X/+X. Let’s assume it’s at least +2/+2. Untap with “Devoted Druid’s” ability again. You’re Commander has two -1/-1 counter, but +2/+2 until end of turn. You also have one green mana. Now repeat this process for infinite green. There are probably other cleaner combos, but the possibilities are endless. And just for a laugh, Thranduil has a second ability. When a another legendary elf enters you draw two cards then discard one. So he fills your graveyard on his own too!

Last multicolored call out is Tom, Bert, and William. The Golgari trio can sacrifice a creature for one mana to draw cards equal to that creatures power, then discard a card. This is reminiscent of Greater Good. If you want to churn through your deck, this is the way! Additionally, when they die they return to play as an artifact. They are no longer a creature. It’s a really strange effect, but it makes them super resilient. I love sticky permanents like this.

Reprints

There are a handful of notable reprints found in collector boosters. You can pick up a box from Three for One Trading, or a box of play boosters if that’s more your thing. Personally, I like to buy singles so lets see some of the best ones!

The One Ring in case you haven’t heard of it is one of most broken artifacts ever printed. It draws an ungodly amount of cards over the course of a game. The indestructible artifact has been banned in Modern, and is a gamechanger in Commander. This is a must have for any deck. If you can untap it multiple times in a turn, then it’s practically game over.

The only bad thing about Delighted Halfling is that it isn’t an elf. I think that was a tactical decision. Elf players have it too easy. The halfling gives you any color of mana but it can only be used on legendary spells. But as an upside that spell cannot be countered. It’s a mini Cavern of Souls. CEDH decks love it.

Lotho, Corrupt Shirriff always creeps up in price. The two drop gives you a treasure whenever a player casts their second spell in a turn. This grows surprisingly fast! Even if your opponents don’t feed into it you can still generate treasures yourself by casting two spells.  I love the new art too from debut artist, Doug Kovacs. He also drew Raise the Palisade from this cycle of reprints. He has a clear style. I hope he returns with more art in the future.

Going from a new artist to a veteran. Mark Poole gives us a look at Rivendell. It’s not the most powerful card in the world. I just wanted an excuse to highlight this artwork. Mark Poole has given us Birds of Paradise, Counterspell, and Ancestrall Recall. His rendition of Rivendell is beautiful. It’s a nice effect too. Scry 2 for two mana is a great mana sink.

Going outside Middle Earth reprints we have a couple cards written in Dwarven script. The most exciting is Mox Amber. It’s a zero cost artifact that adds one mana of any color among legends you control. It’s a staple. If you run a cheap commander Mox Amber is a great accelerant. While this reprint is incredibly rare, I’m sure you’ll be delighted to pull it!

Conclusion

That wraps up our look at The Hobbit. There are some awesome designs and reprints on show here. If you need any singles or sealed product be sure to check out Three for One Trading.

About the Author

Ben Guilfoyle started playing Magic in 2015. They love to research the design of Magic. Why was this card banned? Could this silver border card actually see play? Cards that push the limits of design is what excites them. You can usually find them playing cube. This ties into their second passion: numbers. With a background in physics and statistics, they love to get in the weeds when building decks. Crunching numbers is their specialty.

Ben Guilfoyle eating a croissant

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