Upgrading Secrets of Strixhaven Precons

Upgrading Secrets of Strixhaven Precons

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Improve Your Secrets of Strixhaven Commander Precon

Author: Ben Guilfoyle

This overview positions the Secrets of Strixhaven Commander precons as great out-of-the-box decks that become significantly stronger with a simple upgrade recipe: a mix of on-theme set cards, evergreen staples, and a few “game-changer” finishers.

This article focuses on:

      1. A clear upgrade framework. For each campus deck, the author recommends 3 cards from the main set, 3 from Magic’s wider card pool, and 3 big upgrades to push the list from “good” to “dangerous.”
      2. Witherbloom’s two pain points. Dina’s sacrifice/lifegain core is strong, but the deck needs better ways to generate value on opponents’ turns and close games—so the upgrades lean into recursion + aristocrats-style inevitability.
      3. Quandrix’s fragility problem. Zimone encourages “one huge X-spell,” which can fold to a single answer, so the recommended adds emphasize backup engines, instant-speed protection, and ways to still get paid when your counters plan gets disrupted.
      4. Lorehold and Prismari, tuned for consistency. Lorehold wants a reliable loop of fill graveyard → move cards out → get paid, even when the commander is removed or hate appears; Prismari is built around high mana-value spells and is rewarded for cheating on costs, so upgrades focus on big-mana turns and free/discounted interaction.
      5. Silverquil’s “auras are card disadvantage” fix. Since removal can blow you out, the upgrades prioritize card advantage and protection first, then add heavyweight staples that let the forced-combat/Voltron plan actually keep up at stronger tables.

Introduction

The Secrets of Strixhaven Commander decks are fantastic.

They have some great themes, with a great mana base. Regardless of which one you pick up, I want to give you some help. For each deck I’m going to recommend three cards from the main set, three cards from Magic history, and three game changes/big upgrades to take the deck to the next level!

Witherbloom

Witherbloom Pestilence is the green-black pairing. Sacrifice and life gain are the focus. It’s simple. But, the possibilities go deep. Aristocrats make me think of Mardu. Green gives a unique bend to the strategy. Green makes tokens. Dina, Essence Brewer is the main commander. She draws a card the first time you sacrifice a creature. Her second ability sacrifices a creature to gain life and +1/+1 couters. Dina is compact. She does everything the deck wants in a simple, clean, machine.

I noticed two main challenges in play testing:

  1. Leveraging Dina during the opponent’s turn. We can draw a card on our turns. How do we leverage this on the opponent’s turn?
  2. Big win conditions. Dina can nickle and dime the opponent for value, but closing out the game is difficult.

Main Set Upgrades

Moseo, Vein’s New Dean is a fantastic synergy and payoff piece for Dina. We mainly care about their “Infusion” ability.

At the end of turn reanimate a creature based on the amount of life you gained this turn. This is a natural combo with Dina. Sacrifice Woe Srtrider to Dina. Moseo will put it back into play! Be mindful, Dina gains life based on power. Moseo reanimates based on mana value. Line up your reanimate lines correctly.

Emeritus of Abundance is another fantastic pickup. Regrowth effects are underrated in Commander. This Emeritus comes into play prepared, and can be re-prepared very easily. Moseo also plays nicely with the emeritus as reanimating it will also prepare it again!

Finally, Cauldron of Essence is a Blood Artist combined with Victimize. We sacrifice to reanimates. This is fantastic engine especially with cards that make tokens. Like Moseo. Sacrifice a creature, gain a life, reanimate Moseo, make a pest., reanimate a one drop, now we have an engine online!

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We are spoiled for choice when we widen our search. I love Enduring Tenacity. When we gain life, our opponent’s lose life. This alone combos with cards like Exquisite Blood.

Spoiler for later!

Enduring Tenacity is also resilient. It reanimates itself when it dies, and turns into an enchantment.

Savra, Queen of the Golgari is a great engine in this deck. Dina benefits greatly from the life gain making Savra much more usful than usual. She also helps keep the board clear when we pay life into her first ability. On top of that, the Witherbloom Pest tokens count as black and green creatures. They are great sacrifice fodder.

Our last addition is The Gitrog, Ravenous Ride. A five drop with trample and haste, the frog is formidable. It has Saddle 1. When it deals combat damage to a player you may sacrifice a creature that saddled it. You then draw cards and put lands into play equal to the sacrificed creatures power.

Lots of text. But in short it does everything we want. Ramp, card draw, and a sacrifice trigger. Gitrog hits hard and turns dinky tokens into cantrips, or big monsters into bigger card advantage.

Big Upgrades

Our big upgrades lean deeper into the aristocrats theme.

Ashnod’s Altar is a great piece for Dina. Sacrifice a creature. Gain two colorless mana. Altar helps get around Dina’s “once per turn” clause. We can draw four cards per rotation. The mana then lets us protect ourselves, and keep our board strong. If someone destroys your big monster, sacrifice it, and give it’s power to something else. Phyrexian Altar is a great inclusion too. But, if you’re going for just one, go for Ashnod’s first.

Next is Sephiroth, Fabled SOLDIER. Sacrifice a creature when he attacks. His second ability drains. When he transforms you get a Blood Artist style emblem. Now you’re unstopable. The emblem stays forever. It will continue to ping your opponent whenever something dies. His final ability lets you sacrifice as many creatures as you want to then draw that many cards. Sephiroth is an outstanding inclusion.

The last piece is The Meathook Massacre. It’s a board wipe and aristocrats piece.

I love the versatility. Being an enchantment is a benefit too. It is harder to interact with making for a powerful way to drain your way to victory.

Quandrix

Quandrix Unlimited features Zimone, Infinite Analyst, who makes your X spells cost less for each counter on her. She receives two +1/+1 counters when you cast your first X spell each turn. Zimone has one major weakness. She wants all your eggs in one basket. One big X spell. One tiny removal spell.

We want a win even if our X spell is answered.

Main Set Upgrades

Berta, Wise Extrapolator gets a counter whenever you cast a spell bigger than her. She makes mana when a counter is out on her. Then she can spend X mana to make a fractal with X counters on it. Berta grows as a mana generator, and sink. It forces players to choose between her and the huge tokens.

Ambitious Augmenter also has increment. When it dies you make a Fractal that gets all of the Augmenter’s counters. This forces a two-for-one, and gives some resilience to board wipes. Turn one Augmenter gets out of hand fast!

Pensive Professor is our final incrementer. He draws a card whenever a counter is put on him. This lets your X spells cantrip, and grow the professor.

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Terrasymbiosis is a larger version of Pensive Professor. X spells become huge bursts of card draw. It’s only once per turn, but that doesn’t matter if you are drawing five cards. Not a lot to say here. Card draw is good.

Lost in the Maze is a fantastic protection spell. It taps X creatures and puts a stun counter on them. Flash makes this especially powerful as you can get the most out of Zimone. Lastly, it also gives your tapped creatures hexproof. Now you have protection and a wide open opponent.

Silkguard is another instant speed protection spell. It puts a counter on X creatures. Then, it gives modified creatures hexproof. You can even cast this for a single green mana to protect Zimone and your Fractals!

Big Upgrades

Wan Shi Tong, Librarian is one of the most powerful X spells in recent memory. They enter with X counters and draw half X cards. More counters and cards draw come whenever an opponent searches their deck. Amazing against Fetchlands. The Flash makes this especially nasty. Zimone on everyone’s turn is active on anyone’s turn.

The Ozolith is the ultimate refund for our X spells. Whenever a creature with counters leaves play The Ozolith takes them. Then, during combat we can move counters from Ozolith to a something else. It’s a perfect way to ensure we get payed off for those X spells.

Lastly we have Mana Drain. This is a way for blue decks to get a huge boost of mana. While it is not as consistent as a ritual the ceiling is huge on this card. Mana Sculpt is a more budget friendly option, especially if Zimone is in play. Try both!

Lorehold

Lorehold Spirit moves cards from the graveyard for value. There’s a lot of options. Reanimate, exile, regrowth. The deck is powerful. But, if it’s Commander, Quintorius, History Chaser is removed the deck struggles. Additionally, the deck is vulnerable to graveyard hate.

The deck has three goals:

  1. Put cards in the grave
  2. Remove cards from the grave
  3. Get a pay-off for removing cards

The hardest part is pay-offs. The deck needs options when Quintorius is out of commission.

Main Set Upgrades

Ark of Hunger does everything. Cards go in. Cars go out. Life goes down. We rarely see impulse draw from the graveyard. Ark of Hunger is some fantastic glue to tie this deck together

Hardened Academic is a cheap, efficient threat. You an discard cards at will. It’s last ability lets you spread counters among your creatures. It’s a small effect that adds up.

Flashback is a mini Past in Flames. Use it to re-cast key spells. Whether it’s a removal spell, tutor, or combo piece, Flashback is sure to be a versatile card in any red deck.

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We already called it out. Past in Flames gives all your instants/sorceries flashback. It is normally a storm card. You can definitely build Quintorius like that. But, even in a fair deck Past in Flames will give you a huge turn.

Seize the Day continues our flashback theme. It gives you an extra combat step. You can then flash it back to do it all again! This triggers your Lorehold effects, and helps seal out the game with two big combat steps.

On Wings of Gold is Quintorius’s passive ability on an enchantment. When a card leaves your graveyard, you make a 1/1 Zombie token. It also gives your Zombies, and tokens +1/+1 and flying. You probably are not playing many zombies. Tokens on the other hand! We got plenty of those.

Big Upgrades

Let’s go beyond Flashback. Underworld Breach gives everything in the grave Escape. Unlike Flashback, this does not exile the spell. As long as we can pay the escape cost we can keep playing spells. This is firmly entering combo territory. There are plenty of combo decks running Underworld Breach.

Lion’s Eye Diamond is the second part of most Underworld Breach combos. Lotus Petal can sometimes do the job, but LED is the best in class.

  1. Cast Underworld Breach.
  2. Cast LED, activate it.
  3. Cast Wheel of Fortune, or similar effect.
  4. Use the cards in your grave to replay LED and Wheel of Fortune to dig through your deck.

Along the way every time you cast something using Breach you trigger your Quintorius effects. Ark of Hunger is the best of the bunch as it will drain the table out over time. With your entire deck in grave and endless mana there are so many ways to win.

Palantír of Orthanc is a more casual option. Every turn you put a counter on it. Your opponent is given a choice. Let you draw a card. Or you mill cards equal to the number of counters, then deal damage equal to the total mana value of those cards. Palantír is a time bomb and a card draw engine. In Quintorius we don’t care what happens as we can leverage both options incredibly well.

Prismari

Prismari Artistry focuses on high mana spells rather than spellslinging. At the beginning of combat Rootha, Mastering the Moment makes an X/X token with haste where X is the highest mana value instant/sorcery you played this turn. Did you notice? Mana value. That means cheating on mana is heavily rewarded in this deck!

Our upgrades are going to focus on getting the most out of our mana and spells. We will cheat on every cost, and go big with our tokens.

Main Set Upgrades

The Dawning Archaic is a big beater. It costs one mana less for each instant/sorcery in the grave. When it attacks you can cast a spell for free from the grave. Casting him for free is great. But, even a three or four mana reduction is great value. He also makes for a unique colorless deck, but that’s a discussion for another day.

Resonating Lute makes our lands tap for double mana as long as it’s spent on instant/sorcery spells. Casting this on turn four means we could walk into turn five with ten mana. The second ability lets us draw a card as long as we have seven or more cards in hand. Reminds me of Library of Alexandria. This deck rewards casting big single spells rather than multiple small ones. The draw ability is going to be incredibly relevant for Rootha.

Sanar, Unfinished Genius is the Prepared card for Prismari. He can tap to make a treasure token as long as you’ve played an instant/sorcery this turn. Functionally, a one mana refund on your spells. His prepared spell is a five mana tutor. It’s a steep cost. But, five mana means a 5/5 token with Rootha. Sanar is a great mana generator and mana sink in a very mana hungry deck.

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Sorcerous Squall is a huge spell that cheats on mana. Delve makes it cheap. We mill an opponent and cast a spell for free from their graveyard. Free is the best price.

Ethereal Forager flies and delves. When it attacks you return an instant/sorcery exiled with it to your hand. You have a “second hand”. Ethereal Forager is a problem solver.

Commandeer always excites me. You gain control of a non-creature spell.

This isn’t just a counter, it’s theft!

It costs seven mana spell. But, it’s free if you exile two blue cards from your hand. Regardless of how you cast it Rootha makes you a 7/7 token. The card disadvantage is hopefully offset by the theft and Rootha’s token.

Big Upgrades

This is the most icon spell on the entire list: Force of Will. Like Commandeer, it’s an expensive spell that can be cast for free. Counterspells are good. Free ones are even better. Conveniently, Force has been reprinted in the Strixhaven Mystical Archive. If you’re a Legacy gamer you might already have a spare Force in your collection already! Try it out in Rootha.

Dream Halls is a weird card. It gives everyone the ability to discard a card to play their spells. This is a crazy card. You need card draw to get the most out of Dream Halls. Aggressive decks will struggle to make the most out of this due to their natural card disadvantage. Dream Halls warps the game, use it with caution.

Time Spiral is another reserved list icon. It’s a six mana spell that untaps six lands on resolution. Free spells! It makes each player shuffle their hand/grave into their deck, and draws seven. Time Spiral is incredibly powerful. Like Dream Halls, be careful when you deploy it to get the most value.

Silverquill

Silverquill Influence is a mixture of Voltron and forced combat. Killian, Decisive Mentor taps and goads a creature when an enchantment enters. Whenever a creature enchanted by your auras attack, you draw a card. This deck wants conflict. Like a good debate.

My focus for upgrades is more card advantage and protection. Auras are often card disadvantage as they get swept up when a creature dies. Even if your aura is attached to an opponent’s creature, the player with the removal spell is still getting a two-for-one. It’s just spread across two players. You need to make sure those two-for-ones don’t set you behind.

Main Set Upgrades

Silverquill is unusual. It’s Commander deck is very different from the main set. The main set focuses on Repartee. A mechanic that triggers whenever you cast an instant or sorcery. Killian wants us to play auras. There are zero auras in Strixhaven. In fact there are only two enchantments in Silverquill colors. But, I am still going to make some recommendations that fit the deck.

Decorum Dissertation lets target player draw two cards and lose two life. But, it has Paradigm. This means on each of your turns you get to cast this spell again! It’s a great card advantage engine that you can turn on your enemies when life totals are getting low, or make some alliances in a pinch.

Abigale, Poet Laureate is a flyer that becomes prepared whenever you cast a creature. Her prepared spell puts a +1/+1 counter on target creature. Abigale can be used proactively to buff your opponent’s goaded creatures. Casting a creature is a low barrier to entry. She will quickly spread counters all over the board for huge damage.

Moment of Reckoning is incredibly versatile. For seven mana you reanimate a non land permanent, or destroy a non land permanent. You can choose from these options four times. Moment of Reckoning can be a one sided board wipe, a huge reanimate, or a way to get back some key enchantments for Killian. It’s expensive, but worthwhile!

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Mesa Enchantress is a glaring omission from the deck. Whenever you cast an enchantment draw a card. It’s simple, but essential. You will never run out of cards with Killian and the Enchantress in play.

Super State is silly. The enchanted creatures become a 9/9. It gains a bunch of keywords. And when it hurts an opponent, it hurts all other opponents. This is a great way to buff Killian in the late game, or makes goading a creature incredibly dangerous.

Lurrus of the Dream-Den is not going to be our companion. But, they make a great card in the main deck. We have a lot of low cost spells. Lurrus can replay them to great effect. Lurrus is also a fantastic attacker with some auras.

Big Upgrades

Esper Sentinel is a no-brainier in any deck that can buff it. You already know how good this. It’s amazing in regular white decks. When you buff it this card is very hard to deal with.

Serra’s Sanctum is the white Gaea’s Cradle. You make a mana for each enchantment you control. The potential here is huge. Between Serra’s Sanctum, and Killian you will be drawing cards and generating ungodly amounts of mana.

Teferi’s Protection is the final shout out. It makes you and all your permanents phase out. It’s one of the best ways to protect yourself from a board wipe, or lethal attack. In particular, anything phasing in remembers the auras attached to it. Teferi’s Protection is best in class at what it does.

Conclusion

I hope you enjoyed this look at the Strixhaven Commander decks. If you like this new Three for Three format, be sure to let us know! We have plenty of more Commander decks in the coming weeks.

Be sure to pick up the singles we discussed today at Three for One Trading!

About the Author

Ben Guilfoyle started playing Magic in 2015. They love to research the design of Magic. Why was this card banned? Could this silver border card actually see play? Cards that push the limits of design is what excites them. You can usually find them playing cube. This ties into their second passion: numbers. With a background in physics and statistics, they love to get in the weeds when building decks. Crunching numbers is their specialty.

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