Constructed

Viennageddon 2026

2026-06-12T09:15:35+02:00

From May 29 to 31, the VIENNAGEDDON 2026 took place at Three for One Trading and at VinziRast Mittendrin. A total of 65 Old School players and 158 Premodern players came together for an unforgettable three days of Magic.

Viennageddon 20262026-06-12T09:15:35+02:00

Upgrading SOS Commander Decks

2026-05-21T09:34:11+02:00

These Secrets of Strixhaven Commander decks are strong out of the box, but this guide shows how to level them up fast. For each precon, you get a clean “three-for-three” upgrade plan: three main-set adds, three classic staples, and three game-changing finishers to sharpen themes and boost consistency.

Upgrading SOS Commander Decks2026-05-21T09:34:11+02:00

Secrets of Strixhaven Set Review

2026-04-17T11:39:20+02:00

Secrets of Strixhaven looks like a sequel that actually levels up. Prepared creatures let you “store” spells for later, while Paradigm turns one cast into a free spell every turn. Add Mystical Archive reprints, five tuned precons, and meaningful land upgrades, and SOS feels like an instant Commander staple set.

Secrets of Strixhaven Set Review2026-04-17T11:39:20+02:00

Gates in Commander

2026-04-03T11:52:50+02:00

Gates aren’t just budget taplands anymore. With 23 total Gates and modern payoffs, they can form a surprisingly smooth mana base that quietly threatens with Maze’s End without warping your deck. Keep the package lean, prioritize land tutors, and let opponents sweat a second win axis.

Gates in Commander2026-04-03T11:52:50+02:00

Mana Rocks

2026-03-27T11:01:41+01:00

Mana rocks aren’t just “Sol Ring plus Signets.” This guide shows how to evaluate rocks by floor, ceiling, and average, then match them to your curve, colors, commander, and bracket. Go beyond safe picks with fast bursts, utility engines, and big-mana enablers.

Mana Rocks2026-03-27T11:01:41+01:00

An Introduction to Premodern

2026-03-31T08:14:52+02:00

Ben introduces us to Premodern: A 1v1, 60-card format spanning from Fourth Edition through Scourge that recreates 1995 - 2003 Magic without Power Nine or original Duals. Modern reprints are allowed, but a dedicated banlist avoids “Legacy-lite.” The metagame favors interactive, instant-speed staples, basic-heavy fetch manabases, and classic archetypes from aggro to combo-control.

An Introduction to Premodern2026-03-31T08:14:52+02:00

Teenage Mutant Ninja Turtles First Look

2026-03-31T08:16:28+02:00

Ben summarizes early TMNT previews, letting players assess themes early. He highlights Sneak, a ninjutsu-like ability and maps colors to Turtle themes: counters, artifacts, aristocrats, wheels, cheating, plus team-ups and utility.

Teenage Mutant Ninja Turtles First Look2026-03-31T08:16:28+02:00

White Interaction

2026-01-29T08:54:19+01:00

Ben Guilfoyle charts white removal’s evolution: from Alpha’s Swords/Disenchant to catch-all O-Ring effects and modern three-mana answers, plus tools like Path and Prismatic Ending. He notes blind spots (selective land kill, stack interaction) and offers picks and a Moxfield package.

White Interaction2026-01-29T08:54:19+01:00

Lorwyn Eclipsed Set Review

2026-01-23T11:02:58+01:00

Ben Guilfoyle previews Lorwyn Eclipsed: products (Play/Collector Boosters, Bundles, Draft Night, Prerelease), headline mechanics (Kindred, Evoke, transforming DFCs, Blight, Vivid), supporting tech (Persist, Convoke, Behold), Commander reprints and precons (Elementals, Blight), new fetchable duals, plus early chase cards for brewers.

Lorwyn Eclipsed Set Review2026-01-23T11:02:58+01:00

The Reserved List

2026-01-09T11:38:58+01:00

Ben Guilfoyle surveys Magic’s Reserved List as a Commander toolbox beyond the usual headlines, spotlighting underplayed legends, versatile utility lands, early color-pie outliers, quirky build-arounds, and potent engines. He emphasizes tradeoffs, synergy with land and graveyard themes, and bracket-aware inclusion, urging deckbuilding while balancing budget, table expectations, consistency, and commander fit.

The Reserved List2026-01-09T11:38:58+01:00
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