Modern Deck Tech: Oops! All Spells
Oops! All Spells Deck Guide
Author: Andrea Piemonti
Good morning, readers. I’m PieGonti, and I’m known for being a MTGO Grinder, and a Modern specialist.
This means that I tirelessly search for Modern decks that are both quick and strong. My goal is not to win every match I play; instead, I want to farm enough money with a deck, using the winrate/time ratio in MTGO Modern Leagues.
For example, 4c Yorion, a deck that I recommend for a Challenge/PTQ doesn’t cut it for my purpose.
Leagues with 4c Yorion are usually a very slow affair, and the same amount of time I use to play 5 matches with 4c (usually between 2 and 3 hours) is the same I can use to play two or three leagues with something quicker.
Today, I’m here to show you this “something”: Oops! All Spells
The deck abuses the MDFC Lands, to mill the whole deck and do a couple of shenanigans: MDFC are counted as spells, so in combination with cards like Balustrade Spy and Undercity Informer they basically make one-card-combos.
This is how the combo works
You mill your deck:
- Creeping Chills and Narcomoebas are put on the stack.
- After you resolved the Chills, you let Narcomoebas enter the battlefield.
- Sword of the Meek triggers, equipping it to the first Narcomoeba (you can decide if/how to let those trigger)
- After you have 3 artifacts put into play, use Salvage Titan’s ability to recur it from the graveyard, exiling 3 useless artifacts.
- Cast Salvage Titan and let the Vengevines trigger
- Attack for 16, and deal a total of 28 damage in one turn.
Alternative Plans
- Goblin Charbelcher: This is a pretty straightforward card. Typically good to bring it when opponents overwhelm you with graveyard hate like Grafdigger’s Cage, Relic of Progenitus and others. It’s slower than the other win conditions, but it can deal 40+ damage!
- Thassa’s Oracle: Sometimes their board is too big, or they are at 30+ life, so your main plan doesn’t work. You now use Memory’s Journey to shuffle your Thassa’s Oracle back into your deck (so it should be the only card in the library). Next turn, you draw and cast it. Sometimes you don’t have the right colors of mana on your board to produce UU. To solve this problem, you will need to exile Jack-o’-Lantern to fix your mana.
Decklist
Maindeck
“Lands”
(21) 4 Agadeem’s Awakening 2 Shatterskull Smashing 4 Emeria's Call 4 Sea Gate Restoration 4 Turntimber Symbiosis 2 Pelakka Predation 1 Hagra Mauling |
Creatures
(17) 4 Undercity Informer 4 Balustrade Spy 1 Thassa's Oracle 1 Salvage Titan 2 Narcomoeba 1 Phantasmagorian 4 Vengevine |
Spells
(22) 3 Sword of the Meek 4 Creeping Chill 4 Pentad Prism 4 Sphere of the Suns 1 Talisman of Dominance 3 Goblin Charbelcher 2 Jack-o'-Lantern 1 Memory's Journey |
Sideboard
(15) 4 Leyline of Sanctity 4 Void Snare 4 Pact of Negation 2 Thoughtseize 1 Goblin Charbelcher |
Let’s start with a quick analysis of cards:
Deck Analysis
Lands
21 lands, 7 black sources, 3 taplands. I think this is the perfect number to avoid flooding or mana screw. Maybe it can even seem a bit of anhigh number, but I like to have good percentages of drawing lands when I mulligan.
Acceleration
9 mana rocks to ramp and make the turn 3 kill more likely. Pentad Prism is your most important card, since you don’t need a third land to go off if you cast it with 2 colours.
Combo Package
4 Creeping Chill, 4 Vengevine, 3 Sword of the Meek, 2 Narcomoeba, 1 Salvage Titan: This is our combo package, and we usually never side these out.
- Running two Narcomoebas helps you to not instantly lose if you draw one. Although you might want to cut one copy postboard when you’re playing against Sanctifier, since you’ll most likely have to go off with Thassa’s Oracle anyway.
- Vengevine is another card I like to trim sometimes, especially versus aggressive manabase decks (i.e. Death’s Shadow) where I frequently don’t need the full 28 damage to punch through.
Jack-o’-Lantern, Thassa’s Oracle, Memory’s Journey: all those cards have text. I usually like to keep the Oracle in hand when I draw, so I might just win on spot with 6 mana, milling my whole deck and slamming the 1/3.
I regularly cast Jack-o’-Lantern to mess up with opponent’s graveyard, mostly agains Dragon’s Rage Channeler. It’s also a precious cantrip you can use to dig deeper if you need something.
Phantasmagorian is here to solve problems: if you draw a Sword of the Meek or a Vengevine it might be difficult to go off, since you need those cards in the bin.
After you have all your library cards milled, you can use Phantasmagorian’s ability to ditch those cards and then use them to win. Just remember to properly time it! So if you have a Sword in hand, make sure to discard it before the last Narcomoeba entered the battlefield.
General Mulligan Rule of thumb
Mulliganing with this deck is quite easy, as you want only hands that can come up with a turn three or four win. I like to mulligan away all the hands that don’t fulfil this requirement from seven cards, down to four. On four cards, I usually keep two lands and a mana rock.
Don’t hesitate taking your mulligans since you can easily win on turn 3, even with a three-card hand.
Sideboard Cards and Sideboard Guide
These are here to bounce the hate card, then combo off. I like Void Snare because it’s one mana to solve everything, from a Tormod’s Crypt to a Sanctifier en-Vec, to a Leyline of the Void.
Zero mana counterspell! Make sure to use it only during your turn (or to protect a Charbelcher), because you’ll lose on your upkeep otherwise.
When graveyard hate is making things too hard, mostly versus Rest in Peace, I like to add one more copy of Charbelcher. This card is mostly good against slower and controlish decks, because you have to wait one turn to win after you play it out.
Good protection against discard spells, but it also invalidates targeted graveyard hate cards such as Bojuka Bog, Nihil Spellbomb and Endurance.
Here to take care of problems. I like it mostly to fight Endurance, but it can also help generally versus other combo decks and countermagic decks.
Honorable mention:
Prismatic Ending
Even if I’m not playing it mostly for what I wrote in the beginning, Prismatic Ending can help you more than Void Snare if you’re playing against a known metagame.
If you want to play it, I’d recommend cutting 3 Sphere and 1 Talisman of Dominance for 4 Talisman of Hierarchy.
Before talking about how to side specifically in every matchup, I’d like to list everyone of the graveyard hate cards played in this spot of the meta, so I can be more schematic in the guide below.
One shot graveyard hate
Permanent hate
- Leyline of the Void (not played at the moment)
- Rest in Peace
- Sanctifier en-Vec
Matchups
Let’s see how they try to beat us and how we counter.
Hammer
Game 1 is quite a simple affair: who starts the game usually wins. Make sure to keep a turn 3 kill hand. Sometimes, if they have Colossus Hammer and Shadowspear, it might be better to not attack with Vengevines and wait for Oracle to show up and save the day.
Sideboard: Expected hate Sanctifier en-Vec, Soul-Guide Lantern
+4 Void Snare -3 Belcher -1 Pelakka Predation
Grixis Death’s Shadow
Game 1 is quite easy. Just cast one Balustrade Spy or Undercity Informer and you should win on the spot. Their Drown in the Loch usually is turned off, so their only interaction is given by discards.
Sideboard: Expected hate Nihil Spellbomb, Dress Down
+4 Leyline of Sanctity +4 Pact of Negation -1 Thassa’s Oracle -2 Jack-o’-Lantern -1 Memory’s Journey -1 Vengevine -3 Goblin Charbelcher
4c Blink
Easy matchup, they typically have a bad time interacting.
Sideboard: Expected hate Relic of Progenitus, Sanctifier-en-Vec, Endurance
+2 Thoughtseize -1 Hagra Mauling -1 Sphere of the Suns
If you see Counterspell(s), you might want to board in 2 Pact of Negation and cut 1 Vengevine 1 Jack-o’-Lantern.
UR Murk
Game 1 is all about resolving stuff, so make sure to use Pentad Prisms counters carefully. Game 2 is kinda the same, but you might play against some graveyard hate.
Sideboard: Expected hate more counters, Relic of Progenitus
+4 Pact of Negation -1 Hagra Mauling -1 Vengevine -1 Jack-o’-Lantern -1 Sphere of the Suns
On this day you can cut a couple of Belchers to add more discards. If you see many Relics, you can bring in 2-3 Void Snare instead.
Rhynos
This matchup is almost a bye. The only good card here is Prismari Command dealing with your prism. Post side, they have Endurance.
Expected Hate: Endurance
+4 Pact of Negation -3 Goblin Charbelcher -1 Talisman of Dominance
Burn
This is obviously a race, but luckily we are usually in the advantage.
Sideboard: Expected Hate Silence (if they play Mishra’s Bauble and Dragon’s Rage Channeler), Rest in Peace
or vs Rest in Peace -4 Void Mirror
+4 Pact of Negation (vs Silence)
Jund Saga
Close matchup. Game 1 might be tough depending on the amount of discard spells they see. The outcome of game 2 and 3 is dependent on us getting Leyline of Sanctity.
Sideboard: Expected hate: Nihil Spellbomb, Soul-Guide Lantern, Bojuka Bog, Ghost Quarter, more discard
+4 Leyline of Sanctity -3 Goblin Charbelcher -1 Talisman of Dominance
Amulet Titan
Easy matchup, as they struggle to deal with our combo, and they’re frequently slower.
Sideboard: Expected hate Endurance, Bojuka Bog
+4 Leyline of Sanctity (works also for Valakut, the Molten Pinnacle)
-1 Narcomoeba
-1 Talisman of Dominance
-1 Hagra Mauling
-1 Vengevine
I like to keep the whole Oracle plan since they might have random relics. Make sure to not draw Narcomoeba tho!
Yawgmoth
This matchup is a race, and we are having the advantage on the play.
Sideboard: Expected hate Thoughtseize, Endurance
+4 Leyline of Sanctity -3 Goblin Charbelcher -1 Hagra Mauling
UW Control
Depending on the keep, might be easy or difficult. I often like to jam multiple times. If they don’t have the right counter in the right time, they’re dead. After boarding, play is slower, and we keep hands with protection and four lands rather than superfast stuff.
Sideboard: Expected hate Rest in Peace, more Counters
+4 Pact of Negation +3 Void Snare -1 Thassa’s Oracle -2 Jack-o’-Lantern -1 Memory’s Journey -1 Hagra Mauling -1 Sphere of the Suns -1 Vengevine
Some interesting play lines
This deck usually is straightforward at doing what it does, but sometimes might be tricky. I will post a couple of screenshots and let you find the line:
Our opponent is playing Heliod, and we both agreed he has infinite life. I untap and draw a blank.
What’s my line to win the game?
Answer: I sacrifice one creature with Undercity Informer to mill my deck. I cast Void Snare on my Thassa’s Oracle and recast it. I win the game.
How to win here?
Answer: I cast Awakening with x=3, I sacrifice the Spy milling the deck. I play Thassa’s Oracle to win.
Conclusion
I’m having good success with this deck, keeping a winrate around 70 %. I feel the deck isn’t busted but might be in a good spot exploiting a fast and unfair strategy against decks that tend to go over the top with companions and Expressive Iterations.
Furthermore, I am very happy that I can share my insights about the deck in this free article, and I want to dedicate this article to all my grinder friends who play MTG/MTGO to make some money in these tough times.
Until next time, PieGonti
About the Author
Andrea Piemonti is better known in der MTG-MTGO community under his pseudonym, PieGonti. He is grinding and streaming Magic Online full time, and we are happy to have him as one of our authors on the Three for One Trading Blog team.
Andrea is an avid Modern player and loves to innovate decks and dig deep through the new sets and cards.

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