Initially, I was underwhelmed by the card, as I felt like I wasn’t making the best use of the Stomp side, especially on the draw. Other than against Spirits, most of the deck’s two-damage targets are one-drop creatures. On the play, it’s fine to go one-drop into Stomp on Llanowar Elves/Favored Hoplite/Soul-Scar Mage. But on the draw it doesn’t work. On turn two on the draw, you’re probably facing down an Old-Growth Troll, or the same Favored Hoplite/Soul-Scar Mage can now be grown out of size.
The creature side is just a 4/3 for three mana, which isn’t a playable rate on its own in this format. Putting them together is fine, but if you think of Stomp as only being able to target their face, which commonly is the case, then the card isn’t very exciting. You’d much rather have Viashino Pyromancer – two damage and a 2/1 body for two mana, than Bonecrusher Giant – two damage and a 4/3 body over five mana.
However, when I started playing lists without them, I immediately started to miss them. The card just covers a lot of ground and is really flexible.
Even though the Stomp side may feel weak when being pointed at the face, if you have two prowess creatures in play, that’s four damage. Also, while the Stomp side may not be able to kill big creatures, it can do so when combined with another burn spell, and then you mitigate the card disadvantage by then casting the creature side.
I think the card is likely not a four-off except in the Burn version because they can be clunky in multiples, but I think I always want at least two in my red decks. The other breakthrough I had with the card was that, similar to Eidolon, the card can be boarded out on the draw in various matchups. For example, against Green Devotion, it’s good on the play as it can kill manadorks, but not on the draw as it is too slow.